JetBlue: Get Away With It
Cheat sheet:
1. Built in HTML5 technology with broad cross browser and cross platform compatibility (desktop, iOs and Android browsers). 2. One of the first HTML5 sites to use live streaming technology. 3. Shot on location in a New York studio at the USTREAM studios. 4. 15-20 minutes of live content per show. 5 Shows a day for 5 Days. 5. The website was synched up to the live set and would change interfaces based on the live status of the show. 6. We developed a suite of bespoke apps to manage the quiz applications and vetting. - User registration that managed over 13,000 users registration. - Helping staff connect with, and interview 13,000users. - Instantly beaming Skype users into the live show. - Managing quiz scores on the fly with Wi-Fi app.JetBlue wanted to reach fans in a real-time, experimental, totally off-the-wall way, and make some meaningful connections with their consumers. “Get Away with It” was a completely live online game show featuring contestants beamed in via Skype. A slick, mustachioed host, Mark Hammerberg (Jim Conroy), his bubbly sidekick, Hailey (Mamrie Hart), led the fun that commenced for five straight days.
The Rules of the Game
Would-be contestants Skyped in to a central hub where a lucky few were selected to virtually participate in a trivia game of elimination. While hopeful contestants hung out in a virtual green room, those in the hot seat were digitally beamed onto HD screens sitting atop three podiums on a live game show set.
Contestants have seven seconds to correctly answer trivia themed around travel and some of JetBlue’s various getaways. Answer correctly, and the contestants scored 100 points. Answer incorrectly, and there were out as quickly as they were beamed in. The last player standing at the end of the 15-to-20-minute show won a fabulous vacation for two, courtesy of JetBlue Getaways.
The Crowd Went Wild
Built in HTML5 and accessible from all devices, the show aired five times a day daily for five days and attracted a large audience with the average viewer spending an unheard of 10-plus minutes watching each broadcast.
Credits
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Division
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Agency
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Brand
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Director
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Executive Producer
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Live Action Producer
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Technical Director
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Project Manager
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Design
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Tech Lead
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Mobile Developer
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Back-end Developer
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Tech Lead (On Set)
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UX
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Quality Assurance
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Systems Administrator
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Live Action Production
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NY Broadcast Service
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Production Company
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Game Show Control Panel
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Technology
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Platform
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Kind
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Industry
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Target Market
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Release Date
2012-06-04